Violet Portfolio

Work I've been producing over the years.

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Patarty At Home
Demoscene

Patarty At Home

This was my first graphics entry into the Demoscene! I created this scene using Maya, Photoshop, Substance Painter and Unreal Engine 4. The submission was part of NOVA Online 2020 and follows an

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    Violet Procyon
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Final University Project
Uni Work

Final University Project

For my final semester at university I was tasked to create something based on my strenghts throughout what I have learned with my time at university. I decided to stick to prop making,

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    Violet Procyon
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Unreal 4 Hackserpace
Gamedev

Unreal 4 Hackserpace

During my second year of Computer Games Art at Anglia Ruskin University, I decided to take on interior environment work. This environment is inspired by my interest in the cyberpunk/technology aesthetics of

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    Violet Procyon
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Chitter
Personal Projects

Chitter

Chitter is a collaborative project between myself, codl and bugQ based on the Mastodon.social federated network. The idea behind Chitter was to provide a safe and private space for friends and mutuals

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    Violet Procyon
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Raccoon Radio
Personal Projects

Raccoon Radio

Raccoon radio was a self-hosted IceCast station for the public to listen to, broadcasting 24/7 video game music, demoscene and music productions by friends. The station included a custom webpage with a

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    Violet Procyon
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Sly Cooper-Style Character
Uni Work

Sly Cooper-Style Character

Another sculpting assignment during my first year was to create a character based off another video game, so I jumped straight towards Sly Cooper which is my all-time favorite game series on the

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    Violet Procyon
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Zootopia Style-Hyena
Uni Work

Zootopia Style-Hyena

One of my assignments during the first year of Computer Games Art was to sculpt my own character based off a film I've watched. Since I love animal characters I decided to make

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    Violet Procyon
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Nick Wilde (TiltBrush)
Personal Projects

Nick Wilde (TiltBrush)

It's 2016, the HTC Vive has just been released to consumers, my pre-order had arrived early, I needed to get my hands on some of the productive tools that were already available for

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    Violet Procyon
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Midnight Rally
Gamedev

Midnight Rally

During my first year at University, before switching to Computer Games Art I was taking a Computer Games Technology course. One of the modules on this course during the foundation year involved taking

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    Violet Procyon
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Star Arcade
College Work

Star Arcade

Star Arcade was my final major project for college. During my final year at college, I was fascinated by what was possible with the Unreal 4 Engine, so since I'd been learning how

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    Violet Procyon
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TimeOut Arcade
Collab Work

TimeOut Arcade

One of the units I completed at college was some collaborative work between some of the other students. Our assignment was to create a piece of work based on a book, we all

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    Violet Procyon
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Cinema 4D Chinatown
College Work

Cinema 4D Chinatown

Here is my first piece of full 3D work in Cinema 4D, created for my second year of Interactive Media at West Suffolk College. The original idea was to create a futuristic city

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    Violet Procyon
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Glitching Reality
College Work

Glitching Reality

Glitching Reality is a photography project I did during my time at West Suffolk College. For this project, I took the concept of perspective photography and combined it with glitch art. To bring

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    Violet Procyon
2 min read
FLAPEGGIO
Multimedia Fusion

FLAPEGGIO

FLAPEGGIO is a Flappy Bird clone I created using Multimedia Fusion 2 as part of a project for college. The latest version can be downloaded for free from here: https://violetraccoon.itch.io/

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    Violet Procyon
2 min read
E4 Robbery Sting
College Work

E4 Robbery Sting

An E4 sting I put together using Flash, Illustrator and Premiere for one of my college units. I didn't submit this to the E4 stings competition.

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    Violet Procyon
1 min read
Audio Hunt
College Work

Audio Hunt

Audio Hunt was my first attempt at making a game in Multimedia Fusion 2, during my Interactive Media college course. This ended up being more of a concept than a fully functional game.

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    Violet Procyon
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Puces Allumette (Flea Matchbox)
College Work

Puces Allumette (Flea Matchbox)

Over summer I was set a task from college to make a stop-motion animation based on a matchbox. After thinking for a while I decided it would be a fun idea to have

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    Violet Procyon
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EMESIS Desktop + Mobile Sites
Web Design

EMESIS Desktop + Mobile Sites

As part of a personal project back in 2013, I wanted to create an interactive website to listen to the DJ sets recorded at 'EMESIS' on. The sites are located at: http://violet.

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    Violet Procyon
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iOS Springboard Mockup
Personal Projects

iOS Springboard Mockup

This was a small piece of design work I did for myself in Photoshop during last year to entertain myself during a powercut. All background wallpaper artwork shown was not created by myself,

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    Violet Procyon
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JET SET HEAVEN
Second Life

JET SET HEAVEN

Me and a group of online friends put together a huge project inside Second Life to re-construct the environment from the popular Xbox title “Jet Set Radio Future”. Our goal was to rip

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    Violet Procyon
1 min read
Second Life Workshop
Personal Projects

Second Life Workshop

For a short period of time I took on building with prims on second life, the outcome was pretty awesome! My store can be found at https://marketplace.secondlife.com/stores/102016

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    Violet Procyon
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Mungyodance Touch for TapMania
Personal Projects

Mungyodance Touch for TapMania

This was a personal project for myself as I enjoy customizing user interfaces, I thought I could make an improvement to the ‘TapMania’ game on iOS by incorporating a Mungyodance theme The finished

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    Violet Procyon
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Steam Menu for Hyperspin
Personal Projects

Steam Menu for Hyperspin

Unfortunately this was an abandoned project due to the release of Big Picture mode, which pretty much serves all the functions Hyperspin can serve. I may start working on this again sometime, depends.

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    Violet Procyon
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