Demoscene Patarty At Home This was my first graphics entry into the Demoscene! I created this scene using Maya, Photoshop, Substance Painter and Unreal Engine 4. The submission was part of NOVA Online 2020 and follows an
Uni Work Final University Project For my final semester at university I was tasked to create something based on my strenghts throughout what I have learned with my time at university. I decided to stick to prop making,
Gamedev Unreal 4 Hackserpace During my second year of Computer Games Art at Anglia Ruskin University, I decided to take on interior environment work. This environment is inspired by my interest in the cyberpunk/technology aesthetics of
Personal Projects Chitter Chitter is a collaborative project between myself, codl and bugQ based on the Mastodon.social federated network. The idea behind Chitter was to provide a safe and private space for friends and mutuals
Personal Projects Raccoon Radio Raccoon radio was a self-hosted IceCast station for the public to listen to, broadcasting 24/7 video game music, demoscene and music productions by friends. The station included a custom webpage with a
Uni Work Sly Cooper-Style Character Another sculpting assignment during my first year was to create a character based off another video game, so I jumped straight towards Sly Cooper which is my all-time favorite game series on the
Uni Work Zootopia Style-Hyena One of my assignments during the first year of Computer Games Art was to sculpt my own character based off a film I've watched. Since I love animal characters I decided to make
Personal Projects Nick Wilde (TiltBrush) It's 2016, the HTC Vive has just been released to consumers, my pre-order had arrived early, I needed to get my hands on some of the productive tools that were already available for
Gamedev Midnight Rally During my first year at University, before switching to Computer Games Art I was taking a Computer Games Technology course. One of the modules on this course during the foundation year involved taking
College Work Star Arcade Star Arcade was my final major project for college. During my final year at college, I was fascinated by what was possible with the Unreal 4 Engine, so since I'd been learning how
Collab Work TimeOut Arcade One of the units I completed at college was some collaborative work between some of the other students. Our assignment was to create a piece of work based on a book, we all
College Work Cinema 4D Chinatown Here is my first piece of full 3D work in Cinema 4D, created for my second year of Interactive Media at West Suffolk College. The original idea was to create a futuristic city
College Work Glitching Reality Glitching Reality is a photography project I did during my time at West Suffolk College. For this project, I took the concept of perspective photography and combined it with glitch art. To bring
Multimedia Fusion FLAPEGGIO FLAPEGGIO is a Flappy Bird clone I created using Multimedia Fusion 2 as part of a project for college. The latest version can be downloaded for free from here: https://violetraccoon.itch.io/
College Work E4 Robbery Sting An E4 sting I put together using Flash, Illustrator and Premiere for one of my college units. I didn't submit this to the E4 stings competition.
College Work Audio Hunt Audio Hunt was my first attempt at making a game in Multimedia Fusion 2, during my Interactive Media college course. This ended up being more of a concept than a fully functional game.
College Work Puces Allumette (Flea Matchbox) Over summer I was set a task from college to make a stop-motion animation based on a matchbox. After thinking for a while I decided it would be a fun idea to have
Web Design EMESIS Desktop + Mobile Sites As part of a personal project back in 2013, I wanted to create an interactive website to listen to the DJ sets recorded at 'EMESIS' on. The sites are located at: http://violet.
Personal Projects iOS Springboard Mockup This was a small piece of design work I did for myself in Photoshop during last year to entertain myself during a powercut. All background wallpaper artwork shown was not created by myself,
Second Life JET SET HEAVEN Me and a group of online friends put together a huge project inside Second Life to re-construct the environment from the popular Xbox title “Jet Set Radio Future”. Our goal was to rip
Personal Projects Second Life Workshop For a short period of time I took on building with prims on second life, the outcome was pretty awesome! My store can be found at https://marketplace.secondlife.com/stores/102016
Personal Projects Mungyodance Touch for TapMania This was a personal project for myself as I enjoy customizing user interfaces, I thought I could make an improvement to the ‘TapMania’ game on iOS by incorporating a Mungyodance theme The finished
Personal Projects Steam Menu for Hyperspin Unfortunately this was an abandoned project due to the release of Big Picture mode, which pretty much serves all the functions Hyperspin can serve. I may start working on this again sometime, depends.