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Audio Hunt was my first attempt at making a game in Multimedia Fusion 2, during my Interactive Media college course. This ended up being more of a concept than a fully functional game. The general idea was to find musical notes around a 2D platforming map, each of the notes would trigger a different layer for the background music. Once you've found all the notes, the exit would open and you could proceed to the next level.

I used Jazz Jackrabbit 2 music for this demo since it was easy to extract each of the layers of audio from the game's data. I also used the tileset from Jazz Jackrabbit 2 to place all the initial platform blocks, later replacing them with my own designs made in Photoshop

Here is the original design sketch

I also kept some development screenshots from when I was designing the new tileset in Photoshop