Demoscene Patarty At Home This was my first graphics entry into the Demoscene! I created this scene using Maya, Photoshop, Substance Painter and Unreal Engine 4. The submission was part of NOVA Online 2020 and follows an
Personal Projects Chitter Chitter is a collaborative project between myself, codl and bugQ based on the Mastodon.social federated network. The idea behind Chitter was to provide a safe and private space for friends and mutuals
Personal Projects Raccoon Radio Raccoon radio was a self-hosted IceCast station for the public to listen to, broadcasting 24/7 video game music, demoscene and music productions by friends. The station included a custom webpage with a
Personal Projects Nick Wilde (TiltBrush) It's 2016, the HTC Vive has just been released to consumers, my pre-order had arrived early, I needed to get my hands on some of the productive tools that were already available for
Web Design EMESIS Desktop + Mobile Sites As part of a personal project back in 2013, I wanted to create an interactive website to listen to the DJ sets recorded at 'EMESIS' on. The sites are located at: http://violet.
Personal Projects iOS Springboard Mockup This was a small piece of design work I did for myself in Photoshop during last year to entertain myself during a powercut. All background wallpaper artwork shown was not created by myself,
Personal Projects Second Life Workshop For a short period of time I took on building with prims on second life, the outcome was pretty awesome! My store can be found at https://marketplace.secondlife.com/stores/102016
Personal Projects Mungyodance Touch for TapMania This was a personal project for myself as I enjoy customizing user interfaces, I thought I could make an improvement to the ‘TapMania’ game on iOS by incorporating a Mungyodance theme The finished
Personal Projects Steam Menu for Hyperspin Unfortunately this was an abandoned project due to the release of Big Picture mode, which pretty much serves all the functions Hyperspin can serve. I may start working on this again sometime, depends.