During my second year of Computer Games Art at Anglia Ruskin University, I decided to take on interior environment work. This environment is inspired by my interest in the cyberpunk/technology aesthetics of games and film such as "Hackers" and "Watch_Dogs". The tools I used to build the environment were Autodesk Maya, Photoshop, NDo (Quixel Suite) and Unreal Engine 4. This was one of my personal favourite projects to work on at University.

The grayboxing process
Modelling the props and transforming the graybox
Importing the graybox into Unreal Engine and working on the lighting

I am overall pleased with how this project turned out, although there is definitely more detail and props I'd add I were to come back to it today now that I have further experience with Maya.