During my second year of Computer Games Art at Anglia Ruskin University, I decided to take on interior environment work. This environment is inspired by my interest in the cyberpunk/technology aesthetics of games and film such as "Hackers" and "Watch_Dogs". The tools I used to build the environment were Autodesk Maya, Photoshop, NDo (Quixel Suite) and Unreal Engine 4. This was one of my personal favourite projects to work on at University.







I am overall pleased with how this project turned out, although there is definitely more detail and props I'd add I were to come back to it today now that I have further experience with Maya.